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  • in reply to: Welcome Back Wagon #1186299

    Welcome back, Moshe1994, Shii, The Frumguy, Ravshalom, and

    yaakov doe.

    in reply to: Let's get the terms correct . . . #1116150

    I’ve don’t think I’ve ever heard “comfortable” pronounced with an “n.”

    (Welcome back to the CR, Ravshalom!)

    in reply to: Let's get the terms correct . . . #1116139

    Actually, it isn’t.

    Go “fffff” and then “vvvvvv” and see how much of a difference there is,

    then go “mmmmmmm” and then “nnnnnn.”

    in reply to: Remember the Old Timers? #1106215

    Good work, but shhh! He’s hiding, and besides, it goes without saying.

    Mods, perhaps you could remove the above post?

    in reply to: Good names for a Jewish band #1097469

    Close – it was Rashi and the Rishonim.

    in reply to: Let's get the terms correct . . . #1116137

    The difference between “yontif” and “shaleshudos” or “balebatim”

    is that all the sounds in the latter two were present in the

    original words, whereas there is no “n” in “yom tov.”

    (As for the “f,” “v” is close enough.)

    in reply to: Across the djent we gently jet, toward the crests of expy chreft #1104707

    No. (I was just playing around with words.)

    in reply to: Coupla Days to Bang It Out… #1097143

    I can’t tell you about it because I actually haven’t gotten it yet,

    although I probably won’t be allowed to tell you after I get it either.

    in reply to: Shidduchim – overweight is the new poverty #1097362

    Joseph, I was responding to an argument which questioned whether men who wanted a certain quality in their mates had it themselves.

    The point was that different qualities are desired – for the comparison,

    it doesn’t matter how important any of those qualities actually are.

    in reply to: What Makes You HAPPY? #1096702

    Bump.

    in reply to: What Makes You Happy? #1096675

    Bump.

    in reply to: Coupla Days to Bang It Out… #1097139

    He meant me.

    a valid email address would also have solved this problem

    in reply to: Shidduchim – overweight is the new poverty #1097355

    So unless manufacturers have re-named and re-sized everything in the world of dress size

    Actually, I’ve heard that manufacturers have been enlarging

    the sizes that correspond to the numbers so that people can

    feel good about what size they’re wearing…

    Males: Are all of you so fit and trim??????? Or even well-groomed?

    Looks are considered far more important for a girl than for a boy.

    Is that how it should be? Is it possible for it to be otherwise?

    Who knows? But given the value placed on it for girls but not for boys, this argument is comparable to asking whether those girls

    who want to marry good learners are lamdonim and masmidim.

    in reply to: Remember the Old Timers? #1106213

    comlink-x, expound, please.

    It should not be necessary. Don’t you have eyes?

    I no longer suspect, but am certain of it.

    in reply to: Good names for a Jewish band #1097462

    EvanAl’s name annoys me.

    If you’re a language buff, you might understand why.

    in reply to: bluetooth #1096579

    Can anyone tell me what this person might have wanted to do?

    in reply to: BlueTooth… #1096798

    Have you tried reading spy manuals?

    in reply to: Coupla Days to Bang It Out… #1097135

    PLAY VIDEO GAMES!!!!

    -BMO

    Who’s BMO?

    BMO is a cartoon character who is an anthropomorphic video game.

    in reply to: Across the djent we gently jet, toward the crests of expy chreft #1104696

    What did what mean?

    in reply to: I know it's not the type to ask, but how was? #1097323

    Raising the generation was not mentioned as a cause for complaint.

    However, I assumed that the saying whose quotation I was responding to is meant to imply that it is often those who raised the generation who complain about it, to which I responded that that was not the case here.

    (The smiley was to indicate awareness that the one quoting the saying did not actually mean to imply that it was the case here.)

    in reply to: Games not for Shabbos #1211571

    I’d suggest you ask your rav whether cards in a Racko rack,

    each one in a separate holder, constitute a mixture from which

    it is assur to select a card to remove.

    (In the case of selecting a card from a hand of cards to use,

    the desired card is being removed by hand for immediate use,

    so I don’t see an issue there. Does anyone want to argue?)

    in reply to: Blog for Reb Chaims #1104725

    I think this was a troll thread.

    in reply to: Welcome Back Wagon #1186298

    Welcome back, lm and Shuli.

    in reply to: Remember the Old Timers? #1106210

    Little Froggie’s not around.

    I suspect otherwise.

    in reply to: Games not for Shabbos #1211570

    I’ll have to look into that.

    in reply to: Remember the Old Timers? #1106179

    So, who are we missing now?

    in reply to: Games not for Shabbos #1211568

    Explanation, please, Goldilocks (or anyone else).

    A quick summary, in case it’ll help (not my own writing):

    Each round, you replace cards in your rack so their numbers read in any numerical progression from a low number at the front to a high one at the back (the racks hold the cards behind each other); achieving this ends the round. The cards are numbered from 1 to 60; you initially place them in your rack in the order they’re dealt. On your turn, you draw from the deck or the discard pile, swapping the card with one from your rack.

    Oh, and while I’m here…

    Yahtzee (marking)

    Diplomacy (writing)

    Balderdash (writing)

    Pluckin’ Pairs (writing)

    Fantasy Business (writing)

    Clue: The Great Museum Caper (hidden location writing)

    Loony Quest/Doodle Quest (tracing)

    Any game incorporating a videocassette or DVD (e.g., Candy Land DVD Game, Clue DVD Game, Monopoly: Tropical Tycoon DVD Game)

    (My listing a game in this thread doesn’t mean I think it’s good.)

    in reply to: Ban the CR-No Mechitza! #1095508

    If comments about all sorts of topics can make one happy or get angry, what stops them from giving one hirhurim?

    Those are emotional reactions.

    Hirhurim are not an emotional reaction.

    in reply to: Games for Shabbos #1191313

    For the amount of choice you get in it, Monopoly is too long.

    (In fact, its length would be too long for most games.)

    in reply to: Welcome Back Wagon #1186297

    Welcome back, ari-free.

    in reply to: Ban the CR-No Mechitza! #1095500

    I don’t think you should have used “davar acher,” even in jest.

    in reply to: Welcome Back Wagon #1186296

    Welcome back, No longer needs seminary help,

    and Queen Bee, on your annual visit.

    in reply to: Games for Shabbos #1191309

    More things people came up with

    (may or may not be suitable for frum audiences):

    Torah Slides & Ladders

    Shabbos is Coming! (another Chutes & Ladders clone)

    Get Ready for Shabbos

    The Holigame: A Celebration of Jewish Holidays

    Around the Jewish Year

    Chametz: The Search is On!

    Cholent: The Game

    Exodus: The Game of Passover

    The Whole Megillah

    The Young Maccabees

    Aleph Bet Adventure

    Jewishopoly

    Mish Mosh: The Jewish Word Game

    Quick Shtick: The Jewish Quick Thinking Game

    Letter Getter: The Jewish Rummy Game

    Apples to Apples – Jewish Edition

    Apples to Apples Jr. – Jewish Edition

    Apples to Apples Yiddish Edition

    Jewish Fluxx (Not a full game but an official Fluxx expansion)

    Chutzpah

    Yiddishe Kop

    Tradition

    Aliyah

    Candle Quest

    The Siege of Jerusalem

    Magical Mitzvah Park (I had that one as a kid)

    Mitzvah Millionaire

    The Jewish War – The Zealot Rebellion against Rome – 66 to 73 AD

    Bonus game (not Jewish-themed): Honey Nut Cheerios Spelling Bee Game

    in reply to: Jewish novels #1093112

    I really don’t know if he’s what you’re looking for,

    but have you tried Meir Uri Gottesman? (To be honest,

    I haven’t read too much by him, and nothing recent.)

    (Oh, and The House on Garibaldi Street isn’t a novel.)

    in reply to: Games for Shabbos #1191308

    The things people come up with…

    I assume the art in most of these games would keep us from

    playing them, but they might amuse you to read about.

    Kings of Israel is a board game taking place in Israel (the Northern Kingdom) during the reign of its kings up until Israel’s destruction by Assyria. Players are on a team, with each person representing a line of prophets that are trying to remove evil and idols from Israel, while building altars to help guide Israel in the upcoming difficult years. If the players are able to build enough altars before the game ends, they win. If the game ends by either the team running out of sin cubes or idols, or by Assyria destroying Israel, the prophets lose.

    A typical round has four phases:

    1. King’s Godliness Phase: During this phase, if a bad king is reigning over Israel, the players must draw a Sin & Punishment card, which means bad things occur in Israel because of evil or in response to evil. If during the reign of a good king, the starting player receives a Blessing card.

    2. Sin Increases Phase: Location cards are drawn and sin increases at each revealed location. This can possibly cause idols to appear or sin to spread further if sin increases at a location with an idol.

    3. Prophets Work Phase: In this phase each prophet gets to use four actions to accomplish their goals. They may use their actions to move, remove sin or idols, draw resource cards, build an altar, make a sacrifice at an altar, or to give resources to another player. A prophets may also play Blessing cards at this time if they have them. In expert mode, after all the prophets take their turn, the false prophet takes his turn.

    4. End of Round Phase: The starting player changes to the next player and the timeline token moves down to the next king chronologically. In easy mode, any player who had made a sacrifice that turn then draws a single Blessing card.

    The family version of Kings of Israel is available on the game’s website. This version eliminates the King’s Godliness phase, Abilities, and the Blessing cards, which makes for an easier, quicker, and more simplified game.

    _________________________________________________

    Kingdom of Solomon is a worker-placement game with a few new twists and turns. Do you claim a resource space, an action space or throw in all your remaining pawns to grab a powerful Bonus Space? Will you spend your resources to extend Solomon’s kingdom, take some points in the Market or add to the Temple? These and many other choices await you in this highly interactive game.

    You play Kingdom of Solomon in rounds of four phases.

    You start the round placing your pawns to get resources, take actions or get a bonus. In this placement phase players take

    turns, each placing one pawn at a time. After all pawns have been placed, players resolve what they get from placing their pawns. This is called the resolution phase, and each player, in turn,

    resolves the placement of all their pawns before the next player.

    Next the players can go to the Market to sell or buy resources. In this market phase, like the placement phase, players alternate

    taking turns, except that players take turns in reverse order. The last shall be first, and the first shall be last.

    Finally, you build in the building phase. Players, one at a time, can build a building, roads and add blocks to the Temple.

    When you place pawns to take actions, you can get an additional resource for a resource space, trade one resource for another, steal a resource from an opponent, get victory points or draw

    Fortune cards. You can play Fortune cards at any time. Fortune cards provide resources, victory points or special actions. Bonuses your pawns can gain for you include one of every resource, three Fortune cards or victory points with a rearrangement of turn order so you become the new first player.

    The game ends at the end the round when a player places all his building tokens on building sites, there is a building token on each of the building sites, or the Temple is complete. The player with the most victory points wins.

    (Kingdom of Solomon is infamous for its rulebook’s “numerous instances of ambiguity or omission” – additional documentation is necessary to play properly.)

    __________________________________________________________

    QuestZion (The Game of Israel)

    The object of this educational game is to enter Jerusalem and place a ‘Note’ in the Kotel (the Western Wall).

    The board is a (disproportionate) map of Israel and is broken up into 7 regions. When a player passes through each of the first 6 regions, they earn the corresponding Activity Diploma that is

    required to enter the final Jerusalem region.

    Depending on the space that the player lands on, they must either: 1) Answer a question; or, 2) Draw a Yesh/Gevalt card and follow the instructions.

    By answering the trivia questions, players learn about Israeli history, Hebrew, Judaism, Jewish heritage, and Jewish traditions.

    __________________________________________________

    In Nehemiah, players take the role of Israeli leaders who help to rebuild the Jerusalem wall (Ed: see Sefer Nechemiah). The game is based on a unique, worker-placement mechanism:

    Players will place their workers on ever-changing labor cards.

    When a player activates his worker, he may activate other labor cards in the same row of cards that have already been activated. Doing this will cost him gold, but it may help him utilize his

    resources better.

    When players are not watchful, the row of labor cards may be changed before they have a chance to use their worker(s), so it’s important to place new workers on good cards, but also to use

    the workers already placed.

    __________________________________________________

    Promised Land: 1250-587 BC is a history of the Promised Land from Joshua through to the Babylonian captivity. Players compete in two teams, out of which just one individual will be

    crowned the winner. Hebrew units are split between Northern and Southern kingdoms, but Hebrew players will have the opportunity to use both these factions through the game. Similarly there are eleven Heathen kingdoms for the Heathen players to use. Play happens at an individual, human level as well as at the movement of nations level.

    Each player has two Farmers, two Merchants and two Priests. A number of these can be placed after conquest into lands occupied by the kingdom just played. Farmers collect two bronze coins

    for plains and one for hills. Merchants collect two silver coins for ports and one for roads. Priests collect two gold coins for temples and one for cities. Players may have only one of their Patriarchs in any one land. Players may share occupation of a land, but only one type of Patriarch may be in each land.

    Players use the coins generated by their Patriarchs to buy artefacts that influence game play but can instead choose to secure objectives on the Kingdom track to highlight the development of the nation and score victory points of course!

    A variety of strategies are available, and players must

    make choices throughout the game in order to emerge victorious.

    Listed among the components are:

    Canaanites, Philistines, Arameans, Egyptians, Phoenicians, Edomites, Ammonites, Midianites, Moabites, Assyrians, Babylonians

    Joshua, Gideon, Samson, Saul, David, Solomon, Omri,

    Jereboam, Hosheah, Zedekiah (and more)

    “The Ark (of the Covenant, not Noah’s)”

    __________________________________________________

    Package Has Arrived / ????? ?????

    A game from 1965 designed by the famous Israeli writer Ephraim Kison, describing the bureaucracy around receiving a package from the Israeli post office in the late ’60. Players roll the dice, advance their markers on the board and follow the instructions while collecting all the necessary documents.

    __________________________________________________

    A Reign of Missiles is a low-complexity, solitaire simulation game of the Gaza Missile Crisis of November 2012. The player takes on the role of the Israeli military high command as it attempts to fend off the missile strikes launched by Hamas from Gaza.

    __________________________________________________

    Last but not least, there is, (not making this up) The Settlers of Canaan.

    (And that’s leaving out all the wargames based on modern Israeli wars…)

    in reply to: I am a tailor #1091004

    To bump a thread like this one is to re-tell an old joke.

    in reply to: Randomex's junk thread thread (Ride the troller coaster!) #1220224

    In one way, this thread failed.

    in reply to: Randomex's junk thread thread (Ride the troller coaster!) #1220223

    I’m not the killing type, but…

    🙂

    in reply to: Games for Shabbos #1191305

    I think I can go Yserbius one better. (And even if I couldn’t, more games have come out since his post.) One of these days, b”n

    in reply to: Mazel Tov! #1224392

    Cozimjewish, if you’re still wondering who I meant by “Og,”

    his full username has since been posted.

    in reply to: Lynx #1091029

    Our British members have another option.

    in reply to: Are You Pondering What I'm Pondering? #1089736

    The same thing you always do? 🙂

    in reply to: Methods of keeping score all week long and on Shabbos #1089123

    Tell that to my sisters, and to my brothers under the age of, say, 10.

    in reply to: what album is this song on? #1088624

    That’s “cobblestone” (Kabul is the capital of Afghanistan).

    in reply to: What to do when your daughter wants a cat #1087197

    “Because halachically you may not ‘alter’ an animal.”

    I don’t think that applies to females (female animals, that is).

    in reply to: Alter, The Thread Titler! #1213541

    Make that “hat” (the black kind).

    in reply to: Is this a good business idea? – Board (etc.) game rental #1086989

    (“eXchange” is not a typo.)

    I actually came up with the idea as a way to have a game

    collection pay for itself. They beat me to the idea by a number of years, and even some of their details are what I had thought of: Selling the idea on try-before-you-buy and greater variety, the way prices scale, and the use of a high-sensitivity scale to greatly speed up the process of finding out if all the parts came back.

    in reply to: Is this a good business idea? – Board (etc.) game rental #1086988

    $2.

    That’s about what I thought.

    Anyway, it appears that this might be a good way to promote

    board gaming, but as for making make money, not so much so.

    I could only see it getting up to a few thousand a year on a

    local scale, which is the only scale I could work.

    (For the naysayers, Board Game eXchange, which I hadn’t known about, is actually doing well on a national scale in both the US and UK.)

    (From two different articles:)

    Toygaroo was an online toy renting service for children. You would order a toy online and then when you were done playing with the toys you would send it back and get more toys. Think of Toygaroo as the Netflix of play stuff.

    There are other toy rental companies out there, so the concept appears workable and it appears there is a demand. If you are a Toygaroo customer looking for similar services, try these sites: Baby Plays or Toyconomy.

    in reply to: See you in… a while. #1085390

    Well, here I am, as not promised. I’m a little pre-occupied, so I

    don’t know when I’ll be returning for real… Hatzlacha, everyone!

    in reply to: Amazon Mom #1136761

    “Amazon Mom is a membership program aimed at helping parents and caregivers in the prenatal through toddler years use Amazon to find and save on products their families need. Amazon Mom is open to anyone, whether you’re a mom, dad, grandparent, or caretaker. New members are eligible for a 30-day free trial.

    But surely you could have gotten that much from Google.

    Is there more specific information you’re after?

Viewing 50 posts - 2,151 through 2,200 (of 2,752 total)